![]() Largely, that’s down to the weird assortment of physics objects it throws around, which range from building blocks to bananas, bunnies, armadillos, confetti, cloth, noodles and unidentifiable green goop. The demo has actually been available since at least mid-March – and Nvidia has been showing parts of it in live presentations since 2013 – but it’s recently been getting a lot of coverage on gaming channels. Its release coincides with the completion of “basic integration” of the solver into Unreal Engine 4.įire bananas at flags, pour goop on armadillos and melt bunnies Nvidia has released a neat new demo of PhysX FleX, its GPU-accelerated particle-based multiphysics system, showing materials ranging from rigid and semi-rigid bodies to cloth and viscous fluids interacting in real time. The GPU-based multiphysics system represents any object as a system of particles linked by constraints, enabling different material types to interact organically. Nvidia’s FleX demo, in a video produced by. ![]()
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